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Archive for the ‘Content’ Category

Social TV Won’t Be What You Think It Is… It’ll Be Better
Thursday, March 10th, 2011 by Edgar Villalpando – SVP Marketing

TV Chat

If social TV is really going to take off, it’s all about adding to the core TV experience, and not just putting social websites on TV. This is one of those deals where the parts are greater than the sum. By stripping social TV apart, integrating it with an excellent navigation system, and pairing it with the cloud as an intelligence source, we can create new social experiences that we haven’t yet seen on a PC or other device.

What kinds of experiences? Well, I’m glad you asked. You’re a good egg. Here are a couple:

Impulse recommendations: On a PC, you often put a recommendation in your video queue for watching later on your TV. Even interactions with friends are usually not in real time because the nature of PC—and even mobile—usage is entirely different for everyone. But even with the advent of DVRs, people tend to watch TV at around the same time. It’s inherently social, which makes it kinda weird that it’s the last medium to join the “social” revolution.

This means significant changes to how recommendation engines work. What are you watching right now, and how might that affect what you want to watch next? What are your friends watching and chatting about right now (assuming all interested parties have opted in, of course)? Throw in Smart TV apps, and all of a sudden, it’s not just “what are your friends watching”, but “what are they doing”…browsing an ad showcase and taking advantage of a limited time offer, playing a game of poker that you may want to join, etc.

Your TV viewing habits can influence your PC and mobile viewing: This one is really cool. Your “big” TV experience can influence your “small” (PC) TV experience. When your viewing history is plugged into the cloud, you begin to develop a portable profile that learns from your behavior. Ever wonder why Netflix’s recommendations aren’t always for stuff you’d like to watch? Imagine if Netflix knew what your actual viewing behavior was, instead of trying to predict it based on some algorithm. Netflix would love that, and you probably would too.

Imagine your YouTube queue automatically delivering you content based on what you were channel-surfing the day earlier. Imagine playing a game that’s embedded in an ad showcase and winning a killer coupon, and when you go to shop online, it’s already been applied to your shopping cart.

Notice how all of this stuff is way more “lean back” than “lean forward”? Notice how little if any on-screen typing you’d be doing? Marry the cloud to social TV, deliver an awesome and easy-to-use interface (let’s call it “iVOD”), and this whole category gets way more interesting.


Your Connected TV Is Not Secure!
Friday, February 18th, 2011 by Edgar Villalpando – SVP Marketing

TV Virus Alert

We live in amped-up times that require excessive hyperbole. So, with that in mind:

YOUR CONNECTED TV PRODUCT IS AT RISK OF CATCHING A DEBILITATING VIRUS!

OK, reality check: We haven’t heard any true stories of infected connected TVs. Yet.

But the point is legit: If you’re downloading stuff from the Internet to a device in your home, it’s only a matter of time before some enterprising hacker will look to mess with that device.

As connected TVs and related connected TV set-top boxes reach critical mass in our homes, you’d best believe that hackers will view them exactly as they’ve viewed PCs for decades: as awesome platform for potential mischief and mayhem.

Or worse. You realize, too, that you’ll be entering personal information on these devices from time to time? The bad guys will realize that too.

Security! Privacy! ID theft! Viruses! Info-terrorism! It’s all coming to a TV near you! And when you plunked down a bundle on your connected TV at your big box retailer, who warned you that you were at risk? Nobody!

“But I just want to watch TV and play around with some cool apps and enjoy some Web video,” you say. “And now I need to worry about THIS?” “I know, I know,” I coo in response.(Note: I am a world-class coo-er.)

There’s no need to be too worried just yet. Like I said, there’s no evidence that TVs are being hacked. Again: Yet.

Ocean Blue Software is looking to embed its firewall software on connected TV products. If you’ve been reading this blog, you know that putting software and other resource-intensive stuff on these devices is a pet peeve of mine. I believe your “smart” TV should have virtually no intelligence on-board, and instead stream that intelligence from the cloud. It’s cheaper, it’s more efficient, it futureproofs your device and… it’s more secure.

Lo and behold, Ocean Blue Software agrees with me! As the article states: “Ultimately, connected software for TV set-top boxes and connected TVs with new cloud-based anti-virus offerings may be the best solution, the company said.”

So here’s a company looking to build a business embedding software on tens of millions of devices saying that, “ultimately,” in a perfect world, they wouldn’t be putting their software on those devices at all.

So yeah: I think this cloud-based connected TV idea I’ve been pushing makes sense, don’t you? Just remember, you heard it here first!


I’m with Veruca on this One
Thursday, February 10th, 2011 by Edgar Villalpando – SVP Marketing

Veruca Salt

Give consumers what they want. Like Veruca Salt says, “I want the works. I want the whole works…Don’t care how. I want it now.”

Want to search for a specific piece of content? Make it quick and easy.

Prefer to have HAL recommend something to you? Make sure he doesn’t say, “I’m afraid I can’t do that.”

Want to just mindlessly surf through an endless stream of entertainment? It should be no more than a click away.

Everyone wants apps everywhere these days, and we’re definitely in agreement there. But let’s remember that delivering apps on a smartphone comes with a far different set of requirements than delivering apps on a living room TV. Apps on mobile devices—even mobile devices as attractive as tablets—are very active lean-forward experiences (‘cause you can’t see ‘em if you lean back).

We’ve yet to experience the full value of TV apps, though. By that I mean that we haven’t experienced them to their full lean-back potential.

Users clearly want to maintain an element of “vegging out” when it comes to TV viewing on the couch. They don’t want to be tied to a keyboard; for many, that’s what they did all day at work. Cord-cutting is a hot issue right now, but a recent study suggested that most of the participants saw “TV as a random, no-thought experience, and unless you know exactly what you’re looking for, online video offerings are unsatisfying experiences.”

The challenge for most viewers is combining active search for apps and content with more passive discovery that can help them wind down from a busy day. As GigaOM recently wrote, “What might be more important in the long term is not the availability of alternative content over-the-top, but the placement of that content, via apps on the TV, alongside cable apps.”

We’ve been working on a user interface that delivers just that kind of experience. Check it out here.

Now, GigaOM also seems to think that because the new TV experience will incorporate apps from many different sources, that CE manufacturers will usurp cable’s place as media kingpin. Well, I think that’s quite a leap. Both managed network operators (cable/satellite/telco) and CE manufacturers are mindful of their core competencies, and the operators—as providers of premium content—will hold a prominent place in any fully-realized TV platform.


Don’t Count Connected Cable Out
Thursday, October 28th, 2010 by Edgar Villalpando – SVP Marketing

Fiber Optics

Cable got slapped around over the weekend by the folks at TechCrunch, but I’m not buying TC’s headline implying that the battle for the eyeballs is over. Sure, in the short term cable’s taking a few body blows, but Pa Villalpando always told me that the fight’s not over until the final bell sounds.

Based on the activity at Cable-Tec Expo last week—including a presentation on bringing the app store concept to cable by our own Jeremy Edmonds and Tarun Kripalani—the MSO and programming folks still have plenty of muscle to flex. At the end of the day, cable still has a massive broadband pipe, the connected home and the content providers they need to drive a 21st century multimedia movement.

Before you put on your cord-cutting shoes, consider: The media ecosystem still revolves around traditional content relationships and business models. Cable remains the gateway to the entertainment experience in most homes. And given broadcasters’ initial reaction to Google TV, that dominant role isn’t changing anytime soon.

While the outcome remains uncertain, we’ll be able to count on one thing in the long run: The competition between cable, other managed network providers, and over-the-top providers will ultimately drive costs down and service up. So when it comes to winners, my money’s on the consumer.


Growing the Gaming Universe
Friday, October 8th, 2010 by Edgar Villalpando – SVP Marketing

Xbox360 Controller

The probability of a person to join in electronic gaming is largely determined by the devices they own, and the ability to interact with those devices. Sure, nearly everyone has a computer, but not everyone has a gaming controller, or the savvy to join a multiplayer gaming network. So for many, gaming on the computer is reduced to Solitaire. Then we have game consoles. Great, for Gen Y or parents of younger children, but Grandma probably isn’t firing up the Xbox in her spare time.

Then along came mobile gaming as a truly viable platform. All of a sudden it became a way for friends and family of many different generations to connect. Games like Farmville and Mafia Wars introduced a whole new genre of social gaming.

What’s next? Well, if mobile phones provided a common ground to grow the gaming universe, television surely provides an even larger social landscape. Now that ActiveVideo’s CloudTV™ can provide interactive gaming to cable TV, and directly to broadband-connected TVs, everyone from 3 years old to 103 can be included in the social gaming landscape. In many ways, TV has been the glue that binds together our communities through local news and programming, to the water cooler talk that follows popular primetime shows.

It’ll be interesting to see what new forms of gaming arise through such a powerful medium. Perhaps social gaming will be taken to a new level that involves politics, or creating movements for social change. Stranger things have happened. Anyone know where I can get a good deal on a virtual cow?